Interactive story builder
Turn your text, book, or PDF into a playable story
Bring an existing manuscript into Romergo, shape it into scenes and choices, add media, and publish it as a browser game.
Keep the source, design the experience
Start from the text you already own. Romergo gives you a visual structure for chapters, scenes, branches, variables, and media without forcing you to rebuild the story in a game engine.
- Build a readable flow from scenes, choices, checkpoints, switches, transitions, and endings.
- Use variables and conditions so early decisions can change later dialogue, available paths, and the final outcome.
- Launch a preview from the editor and test every branch from the player’s point of view before publishing.
See what a source text can become
Open three published adaptations in Player and inspect the author, original work, available translations, and playable edition.
These games were created from HTML source files of the books. The source text was parsed into chapters and scenes, then adapted into a playable structure.
Draw the path your players will take
Begin with the main storyline, add one choice, and gradually turn a linear script into a living interactive world.